![]() Steam, an online PC gaming and retail platform launched by Valve in 2003, took the industry by storm. ![]() But when people who actually spent $60 on their legitimate physical or digital copy of their game can’t play it either, that spells trouble for quarterly earnings reports. ![]() I can empathize with wanting to make it difficult to play pirated copies of games that often cost more than $20 million to develop. That’ll be minutes of your life that you’ll never get back, and you don’t want to punch a hole through your monitor.īut more recent DRM developments with multibillion dollar publishers like EA and Activision have been very unfriendly to consumers. If you won’t, install an NES emulator on your PC, smartphone, or tablet, and torrent a ROM for Sunday Funday, or Myriad 6-in-1. Take my word for it, unlicensed NES games were really awful. Technologies like the 10NES lock-out chip didn’t just help Nintendo and authorized third-party developers, they also benefited consumers. ![]() In my last piece, I explained how Nintendo’s experiences with piracy and copy protection helped shape the current video game industry, where Sony has been a major player for nearly twenty years now. ![]()
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